Wednesday, 12 February 2014

Free Download - Dying Light Game

Dying Light            

It’s Mirror’s Edge meets Dead Island, via Dead Rising, BioShock and Half-Life. Throw in a day-night cycle with nocturnal super-zombies and you’ve got yourself a game.
           
Rule No 1: Cardio
            It’s generally agreed that Mirror’s Edge was a pretty good game, right? It’s stylish depiction of free-running inspired a whole glut of gamers to get into parkour (well, at least virtual parkour). As we all know, Mirror’s Edge – like any game – would have been made better with one thing: zombies. At a very basic level, that’s the premise of DyinLight – there’s a huge, open-world city infested with zombies, and your most effective tool against them is your free-running agility.
           
            Techland has a history of releasing games that, admittedly, have their fair share of flaws, but no-one seems to mind that much. If you’re a fan of the brain-munching undead, then there’s very little that can deter you from a game that pits you against them. Just look at the colonies of Left 4 Dead fans, the legions of Call Of Duty ‘zombies’ fanatics, the hoards of Dead Rising enthusiasts – a good zombie game does tend to attract a clan of devout followers.
           
            This is why we’re so excited about Dying Light – where Dead Island felt a little bloated and substance-over-style, Dying Light seems genuinely fascinating. With a wealth of ambitious mechanics, a Brazilian shantytown setting contributing gorgeous visuals (courtesy of Chrome Engine 6) and challenging, dynamic enemies, we anticipate an offering markedly better than Techland’s previous titles. What we’ve seen of the game so far captures that feverish and adrenaline-fuelled atmosphere that prevails in zombie TV and cinema, but is often found lacking in videogames. The parkour elements make it feel like you’re genuinely running for your life, and that is certainly something we want to experience (from the comfort of our sofas, at least).


Night Terrors

            PERHAPS THE most important feature of the game (and where it got its title from), Dying Light operates on a day/night cycle: during daylight, scrounge, search and salvage while bumping off easy foes. At night, the zombies change, evolving into more powerful breeds like the Volatile, who – like BioShock ’s Big Daddies – require a lot more thought and effort to subdue.

It’s Behind You!

            THROUGHOUT THE gameplay we’ve seen, your protagonist occasionally looks backwards as he’s running away. This has both aesthetic and functional purposes – aesthetically, it gives the chase a feeling of genuine terror whereas, functionally, it serves to mark your distance from your pursuing foes without having to snap out of the first-person perspective. We’re not sure if the turn of the head is player prompted or scripted, though – we’re hoping for the former.

Don’t Call It An FPS

            ALTHOUGH YOU assume the first-person perspective, don’t make the mistake of calling this a first-person shooter – there are precious few guns in Dying Light. The few rifles and handguns that there are seem to be under the control of a paramilitary force that have taken over the playable city, so you have to make do with melee weapons and some inventive crafting – no doubt inspired by Dead Rising.

Information

Details
Format: Multi
Origin: Poland
Publisher: Warner Bros Interactive Entertainment
Developer: Techland
Release: 2014
Genre: Survival-Horror
Players: TBA

Developer Profile
            Techland was founded back in 1991 and seem to have an affinity for the undead
 before working on Dying Light, the developer was known for its work on the Dead Island series, which brought zombie-horror games back to the fore.

High Point
            Despite some technical issues, Dead Island was an atmospheric tour of an undead tropical paradise that had the feel of a subversive grindhouse gore flick – not one for the faint-hearted.

Developer History
Dead Island: Riptide Multi [2013]
Nail’d Multi [2010]
Call Of Juarez Multi [2006]

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